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New initiatives entail new risks, but also great
satisfaction when tangible results are achieved. In
Trieste – a town located at Italy’s furthest
end, enclosed between real, yet invisible borders
on the Karst and looking onto the Adriatic Sea, where
multicultural and multiethnic communication is lacking
– the association Acquamarina gave life to a
new and ambitious initiative last year, i.e. an international
digital visual art competition called "The Brain
Project". The 2006 edition was a trial one and
there were not many expectations in terms of number
of participants. The subject matter chosen was “Borders”,
which mirrored the very intrinsic nature of Trieste
itself. The “web art community” had a
positive, indeed flattering, reaction to this initiative:
artists participating in the first edition were 309,
162 of whom from Italy, while the remaining 145 from
42 different countries of which 24 from Central and
Eastern Europe, 8 from North and South America, 7
from Asia, 2 from Africa, and one from Oceania.
When speaking of “The Brain Project” 2006
edition, Giulio Montenero thinks of digital visual
art as the newest demonstration of a very ancient
truth: “There is no substantial difference between
prehistoric cave art and electronically processed
images, because a work of art – if it is a real
one – is always perfect in itself. It is neither
inferior nor superior to any other work of art, irrespective
of when it was created, what technique was adopted
or what artistic current it belongs to”. Whe
referring to the thirty pictures selected for “The
Brain Project” he highlights the fact that they
are “a first example of a future encyclopaedia
of art completely experienced in the present time
and accessible and understandable to any kind of audience.
It is a successful demonstration of how man can communicate,
share emotions and ideals even with people he does
not know or with whom he does not have anything in
common, either the language or the religion or the
culture or the concept of society. This is the real
Esperanto, immediately understandable to everyone.
It is a tool of universal human solidarity.”
In the wake of the successful outcome of the 2006
edition, the association Acquamarina – whose
final objective is the promotion and dissemination
of arts – organised "The Brain Project
- 2007", which has somehow been renovated. Just
as in the previous edition, thirty works have been
selected as the best ones to organise an exhibition
and to be published in the competition magazine. However,
this year an absolute winner will be identified who
will be offered the chance to mount a personal exhibition
at “The Brain Project – 2008”, publish
a short monograph in next year’s exhibition
magazine and be a member of the jury in the 2008 edition.
Therefore, the space which, last year, was dedicated
to computer art master and forerunner Edward Zajec
– who was present as president of the jury and
whose works were displayed at the State Library in
Trieste – will be devoted to the winner of “The
Brain Project” 2006 edition, Florentine computer
engineer and artist Riccardo Paci.
Some years ago, Riccardo Paci devoted himself to computer
technologies to develop digital image processing software
and special software to create “puzzles of digital
images”. The combination of his vast photo archive
– containing ad hoc pictures of leaves, flowers,
fruit etc. – and the increasingly higher quality
of his software led to the creation of works for the
“Occhi” (Eyes) subject matter. “Occhi
9” was the winning picture he chose to participate
in last year’s edition. When looked at from
a distance, an eye can be seen in the colours of pink,
purple, lilac, light blue and brown. But when taking
a closer look, the picture appears as a mixture of
tiny, irregular scales of flowers, fruit, shrubs and
pieces of sky. Paci may thus have wanted to represent
nature and, therefore, the manifold aspects of life,
its individual elements or, perhaps, chaos becoming
unity and/or vice versa, give a poetic interpretation
of the eye as “the window of the souls”,
where fragmentation may symbolise thoughts, desires,
the dreams of humankind. Or perhaps he simply wanted
to represent the important role of the eye which,
despite receiving thousands of impulses, can always
process images in their entirety. Whatever his intention
was, Riccardo Paci fully grasped the meaning of the
subject matter and fascinated the members of the jury.
“Attraction”, the subject matter for the
2007 edition of “The Brain Project”, is
completely different from “Borders”, but
certainly not less demanding. Its interpretation may
be difficult and for this reason organisers encouraged
artists to express themselves as freely as possible
by offering them a wide range of possible representations
at the conceptual, abstract and figurative levels.
“Attraction” can be interpreted as strength,
as gravity or thrust, but also as appeal, fascination,
impulse, call, entertainment, curiosity, knowledge
or as a spur to meditation and as the encounter of
geographical, cultural, race, religious, national,
and sex differences.
Soon after the notice of competition was published
on the competition website (www.thebrainproject.eu)
artists started to apply and, as the deadline approached,
the number of participants exceeded last year’s:
410 artists (8 of which out of contest) from 55 different
countries participated in “The Brain Project
– 2007”, including 27 from Europe, 11
from Asia, 9 from North, Central and South America,
6 from Africa and 2 from Oceania.
This result exceeded all expectations not only in
terms of number of participants, but also in qualitative
terms. Such an achievement was certainly made possible
thanks to the dissemination activity carried out by
Paolo Trento, web manager and coordinator of the competition
website, and Maurizio Bekar, head of the press office.
The jury consisted of Riccardo Baldassarri, photographer
and founder of the competition, Annamaria Castellan,
president of the cultural association Acquamarina
and competition coordinator, Emanuela De Marchi, film
director and president of Mis Mas Eventi, Spettacolo
e Formazione, Antonio Giusa, curator of “Spilimbergo
fotografia”, Riccardo Paci, computer engineer
and winner of “The Brain Project – 2006”,
Tatjana Rojc, literary critic and Alessandro Rosada,
poet and art gallery manager. The analysis of the
402 posted images was not an easy task to carry out
for the jury. Each member of the jury voted on an
individual basis through the internet website without
exchanging opinions with other members of the jury
in order to ensure maximum impartiality. A specially
designed computer programme was used for an automatic
calculation of votes. The thirty selected works are
presented following an alphabetic order in the exhibition
magazine, while expository criteria were adopted in
mounting the exhibition. Works concerning humankind
are the first which can be seen. With his “Attraction
forever”, Rob Hassan, from Round Lake Beach,
United States, depicted an ideal, surreal place of
rounded lands connected by bridges while the figure
of a man and a woman walking hand in hand stands out
against the horizon. Also Pedro Nunes from Oporto,
Portugal, took inspiration from a couple and a futuristic
representation. Giovanni Auriemma from Viterbo, Italy,
who ranked among the thirty best artists also in the
2006 edition, offers a mirror image called “L’attrazione
nel doppio” (Attraction in double”), where
a woman, daydreaming and lingering between earth and
sky, vaguely reminds of Magritte. Allegra Lucarelli,
from Milan, Italy, sent a black and white picture
of a man embracing a woman, while Adele Babanova from
Prague, Czech Republic, took inspiration from a famous
18th-century painting by Jean-Lucie-Louise, "Mme
Vigee Lebrun and her daughter" and sent a colour
photograph of a mother embracing her daughter. Rita
Soccio from Recanati, Italy, interpreted attraction
by means of pop art and showed a noticeable sense
of humour by using the images of two popular advert
characters. For Roberto +orco, Bisceglie, Italy, attraction
is two lovers communicating through the internet by
means of a web cam, an extremely topical issue. Daniela
D’Andrea from Messina, Italy, is the winner
of "The Brain Project" 2007 edition with
a picture called "Silenzio". It is the portrait
of a woman from the Middle East staring in astonishment
at the suffering and violence unfolding before her.
It is a crude and harsh image which perfectly mirrors
the historical period we are living in. Emeka Ogboh
from Lagos, Nigeria, participated with a picture named
“Curiosity”, a picture portraying some
Nigerian children from a particular angle. Another
image focusing on the eyes interpreted as attraction
to a woman lying on the beach was sent by Michal Podobycko
from Lodz, Poland. The rich and interesting picture
of Kazuhiko Nakamura from Kawasaki-City, Kanagawa,
Japan, interprets Kafka’s short story, “The
metamorphosis”, by explicitly referring to Arcimboldo.
In his picture, the face of the man is completely
covered in beetles. Natalia Saurin from Milan, Italy,
interpreted the obsessive aspect of attraction between
an object (a pair of scissors) and a person (a woman’s
face). Attraction for travelling has been represented
by Benedetto Riba from Campiglione Fenile, Italy,
and Vladimir Moldavsky from Odessa, Ukraine. While
Benedetto adopted a figurative technique, Vladimir
chose a symbolic and surreal representation. Trevor
Pack from Rovereto, Italy, opted for a violent representation
of the subject matter, thus leading spectators to
think about the attraction one may feel towards death.
On the contrary, Moran Barakdi from Tel-Aviv, Israel,
conceived attraction as the particular atmosphere
created by a guitar around a bonfire on the beach
at night. Sara Fittipaldi from Padua, Italy, offered
an interesting interpretation of "attraction”:
in her picture, a man enters a painting in an art
gallery. Elisabetta Gon from Mariano del Friuli, Italy,
focused her attention on the attraction to the moon.
Her work is abstract, as is Rubens LP’s from
Sao Paolo, Brazil, who posted a picture representing
attraction between two lions. Simonetta Busetto from
Spinea, Italy, did not elaborate a new idea. However,
her picture showing sperm cells being attracted by
an egg-cell has been perfectly represented. Daniel
Munteanu from Deva, Romania, focused on the attraction
exerted by light and transparent surfaces, thus creating
a fairy-tale like image for the competition. Also
Miriam Chermaz from Trieste, Italy, was fascinated
by transparency and presented the picture of a bee
on a daisy. Edward Hill from London, Great Britain,
created an iris consisting of the right and left-hand
side buildings along St. Antonio Canal in Trieste.
Buildings are reflected in the pupil, while the vast
space around can only be imagined. A graphic processing
of Buenos Aires and the imaginary representation of
a metropolitan labyrinth, both referring to places
where one is faced with loneliness, are the works
sent by Stefano Cento from Turin, Italy, and Sergey
Skachkov from Novosibirsk, Russia. Another picture
about human sorrow was sent by Michele Petrelli from
Taranto, Italy, who worked on a surreal representation
of supermarket trolleys attracted by a tray full of
coins. Magnetic attraction was chosen by Emilio Zangiacomi
Pompanin from Cortina, Italy, whose work presented
an example of precarious, yet solid, buildings in
contrast with the law of gravity. He called his picture
“Gli architetti dell’impossibile”,
“The architects of the impossible”. Paolo
Gaetano De Maio from Pasian di Prato, Italy, took
inspiration from Escher and represented the mathematical
concept of infinite by developing it through perspective
and mirror-like relations.
A particular planet consisting of a horizontal and
a vertical ring is attraction as conceived by Pierpaolo
(Plinio) from Marsano di Sant’Angelo in Lizzola,
Italy. David Ramponi from Ancona, Italy, represented
a magnetic wave symbolising a constant tension existing
between attraction and repulsion. His work was chosen
as the conclusion of “The Brain Project”
exhibition.
To the organisers’ regret it was impossible
to give equal importance to many other excellent works
which will be published in the virtual gallery created
on the competition website.
On the other hand, we would like to congratulate Daniela
D’Andrea on her success as winner of the competition.
She interpreted and effectively conveyed high sensitivity
in dealing with tragedies afflicting our society.
Lack of communication and increasing violence perpetrated
against women in many parts of the world strengthen
traditions based on psychological and physical abuse.
D’Andrea’s work is an accusation bearing
the image of a veiled woman helplessly witnessing
pain and hopeless loneliness, where suffering is conveyed
through the woman’s eyes. Attraction is represented
by the image itself, by those magnetic eyes attracting
ours and inevitably forcing to reflection.
I believe it is worth highlighting that both last
year and this year winning images depicted human eyes
and were selected by two different juries. In terms
of global digital art, the purpose of “The Brain
Project” is to provide it with a particular
connotation within the framework of other forms of
artistic expression. Almost all the works participating
in the competition stemmed from a mixture of different
techniques, thus confirming the fact that artists
interpret digital art as an additional tool or a new
artistic means to create and/or elaborate their works.
Very few images have been entirely created by the
sole means of a computer, which means we are still
very far from taking full advantage of the constructive
and expressive possibilities offered by digital visual
art. However, the computer era has only just begun
and surprising elements will surely emerge. To conclude
I would like to thank all those who contributed to
the success of “The Brain Project”: the
Regione Autonoma Friuli Venezia Giulia, the Regional
Committee for Education, Culture, Sport and Peace,
the Credito Cooperativo del Carso, the Ministry for
Arts and Culture, the State Library in Trieste, Foto
Mauro, the Regional Committee for Culture, regional
Councillor Roberto Antonaz, Mara Luchetto, Erica Slatich
and Annamaria Richter, Adriano Kovacic, Sabina Citter,
Marco Menato, Emanuela DeMarchi, Antonio Giusa, Riccardo
Paci, Prof. Tatjana Rojc and Alessandro Rosada, Paolo
Trento, Maurizio Bekar, Giulio Montenero, Silvia Agostini,
all the participants to the competition and many more
whose names I do not remember, but who are equally
important. I would like to conclude with a quotation
by Kafka, which was inspired to me by Kazuhiko Nakamura’s
work. In “Wedding Preparations in the Country”
Kafka wrote: “Art flies around truth, but with
the definite intention of not getting burnt. Its capacity
lies in finding in the dark void a place where the
beam of light can be intensely caught”.
Annamaria Castellan
President of the Association Acquamarina
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Some remarks on digital art
Clearly defining “computer art” is a
hard task. Or so it is for me, at least. I believe
there is not, at present, an objective and clear-cut
definition. There exist various interpretations of
computer-processed images, too often classified under
the generic and somehow anonymous definition of “digital
art”. In my opinion digital art is a graphic
representation of images created or coordinated by
means of a computer with the purpose of expressing
“artistic dimensions”.
Unfortunately, digital artists have been considered
“second-class” artists or, even worse,
not “real artists” due to the easy access
to powerful computer graphics tools that this new
form of art entails. Digital art is sometimes compared
to dry graphic processing or simple photomontage,
obtained by using the latest plugin or application.
Technical composition is sometimes poor in terms of
image processing, but the creativity and imagination
underlying it is unique and can be connected to a
wider cultural context.
Digital artists are original craftsmen of the virtual
world. Just like a carpenter using hammer, a saw,
some nails and paint to build, measure, shape, assemble,
restore and reassemble furniture until he has completed
his task, a digital artist makes use of pictures and
various graphic image processing techniques, graphic
editors and computer drawing programmes.
They are not paintings. Are they graphic printouts?
No, they are not. They are something that can be achieved
through modern tools and that is as surprising as
etching was in the 16th century and as photography
was later. The latter was said to represent the death
of painting. On the contrary, however, painting received
new momentum to represent the impossible, while photography
had a documenting role.
The vital essence of reality, caught through perceptiveness,
is directly expressed in digital art, where our consciousness
can be projected by means of powerful computer and
digital tools applied to images. A simple picture
does not do anything more than objectively and faithfully
describing the environment. But if it is edited by
means of graphic effects triggered by the emotions
felt on a particular occasion and in a particular
place, then artists’ inner life can be expressed,
because the processed images will have nuances, shades,
colours and distortions symbolising their feelings.
Digital artists are to take advantage of their creativity
to express the power to will mentioned by Deleuze
when referring to Nietzsche, who did not believe in
a blind will to oppress the masses, but, on the contrary,
in a will to rebel oneself as a way to express one’s
own disapproval of the power that be and free one’s
own highest aspirations. Thanks to the new digital
tools artists finally have the interactive and cognitive
opportunity to react to media standardization, express
and free themselves even through a “Dionysian”
style.
Digital art must be free from the ephemeral nature
of advertising logics, based on the destructive copying
and faking of the real world, in a kind of “hyper-reality”.
Contrariwise, digital artists need to make sure that
what they create is genuine, an expression of life
where imagination can be permeated by reality behind
the thrust of the “power to will”. This
is how digital artists work, favouring image diversification
as opposed to media standardisation.
“The Brain Project” is just a drop in
the ocean of information, but demonstrates that the
media and cultural standardisation process can be
reversed, for the sake of artists and, above all,
of whomever enjoys their works.
Riccardo “Tetrarca” Baldassarri
Founder of “The Brain Project”
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Remarks
We are all very aware that we do not belong anywhere.
We shared a virtual and virtuous space on the web
thanks to a photographic competition requiring to
look at the world through the magnifying glass of
attraction.
Attraction is a vital energy; it is an upward movement
towards the fulfilment of a project, to reach something
we desire even before being aware of it.
According to Hans Georg Gadamer “mutual comprehension
can be achieved through a «merging of horizons»”.
These horizons are of cognitive nature; they are outlined
and extended by considering each and every life experience.
Participating in this competition meant pooling thoughts,
considerations and images. In other words, our different
life experiences were intertwined and each enshrined
a different approach to life, a different view of
attraction.
This “merging of horizons” – required
by genuine, mutual comprehension – can become
stronger when seen from a different perspective as
a truly shared experience. It goes without saying
that you cannot share an experience without sharing
a space.
The association Acquamarina created a web space open
to participants, organisers and members of the jury
which became a shared experience, even if we have
never seen each other. This space seems to offer the
chance to overcome geographical and cultural barriers;
it turns dialogue and utopia into two possible experiences.
Attraction, the competition subject matter, aroused
the interest of many artists from many different countries,
as well as of all the members of the jury. When looking
at those pictures, the only definition I could find
to describe participants and the feelings their images
conveyed was restless nomads.
They are nomads coming from different worlds and
whose works required a journey into their imaginations
and feelings in order to give attraction a digital,
ambivalent form: they lingered in between good and
evil, dream and nightmare, light and darkness, innocence
and sin.
They are nomads who travelled their own personal
and closely intimate imageries, guided by their emotions
in finding out who we are and what we desire. A journey
having self-dimension as a common denominator.
An aspect which one can sense when looking at these
pictures is irresistible attraction to discovery and
to the definition of one’s own identity, which
may be the elsewhere we are looking for.
From a spiritual point of view, this journey is a
feared or unavowed spur towards the elsewhere we are
looking for.
Elsewhere can be anywhere: it can be a particular
person or place, a need or a desire.
Every journey is aimed at reaching an “elsewhere”.
Every journey requires a “beyond”, which
is not mere wandering, but a movement from one place
to another, an inner transfiguration.
Travelling does not mean reaching a destination,
but exposing oneself to the unwonted.
The unwonted is a place where, for a fleeting moment,
the mystery is unveiled of how the sky touches the
earth, how nights reveal unknown constellations, how
religion gives hopes, traditions create peoples, loneliness
creates deserts, rivers create bights, earth creates
furrows. World experiences in rapid succession escape
any attempt at fossilization or organization following
an ordered arrangement because – irrespective
of any predetermined project – nomads know that
shades are indefinite, nonsense makes sense, what
seems possible goes beyond reality and any attempt
at understanding is sheer insanity.
This is the journey. A journey inside attraction
and the difficulty in understanding and fulfilling
it. A difficult journey, which was certainly worth
accomplishing for the many participants in the competition.
Emanuela DeMarchi
Member of The brain project - 2007 Jury
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Final report
The outcome of the international competition “The
Brain Project - 2007” was more than positive.
Over 400 artists participated in the competition and
a considerable number of good-quality pictures were
presented including a wide range of different techniques:
in some cases pictures, drawings or digitised canvas
boards were computer processed; in others, lines and
backgrounds were drawn on a “white screen”
with vectorial graphics and image editing software
and graphic tablets. Some other pictures were the
result of complex 3D renderized and processed models.
The high quality of many works is truly surprising:
the subject matter has been developed in an innovative,
original, excellent way.
Within this framework, my activity as a member of
the jury was very complex: just like the difficulty
encountered in spotting coloured stones on a grey
beach or in singling out a few little pebbles on a
colourful beach, I find it very hard to have to limit
my choice to just a few works.
Pictures worth being distinguished for combining innovation
in developing the competition subject matter, “Attraction”,
with top quality techniques giving anyone looking
at them a sense of belonging, are a lot more than
the awarded ones. Even considering the first sixty
pictures, many excellent ones would be disregarded.
Riccardo Paci
Member of The brain project - 2007 Jury
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ART BETWEEN TRUTH AND LIE
Slovenian poet Srecko Kosovel – one ofte most
extraordinay interllectuals of the 1920s – wrote:
PESEM MORA BITI KOMPLEKS, poetry has to be interpreted
in its entirety. Poetry as a means to express art.
Can art be defined as truth? For artists there is
no possible answer but yes. But what about critics?
Artistic elaborations are undoubtedly aimed at discovering
the truth. However, the truth in their works I a personal
re-elaboration. A remark is now necessary about the
personal stories of people surviving lagers: that
memories concerning their personal tragedies are a
re-elaboration clearly appears in Zoran Mušic’s
Non saremo gli ultimi, through which he wants to involve
readers and tell them about his fears and the tragic
experiences that will remain branded forever in his
mind. However, his memories come back to the surface
only in the 1970s, re-elaborated by his artistic sensitivity
and by subsequent experiences.
For a lager survivor, these works cannot certainly
correspond to his personal memories. But for us –
spared from this appalling violence – they represent
a sort of collective memory, an art-mediated, yet
collective, truth.
Is art nothing but a lie? And does an art critic have
to pretend it is not and consider it as pure truth?
A work of art is a stream of elements and systems
which, in turn, form an independent system. But can
a work of art exist without a basic concept? Can we
define a work of art as a mixture of colours or words
having no sense when seen from an external point of
view? Is a meaning really necessary when we speak
about something which is so unreachable?
Art certainly means searching. It is one of its natural
elements: Greek tragedy has already expressed everything,
but literature keeps producing extraordinary works.
Signs belonging to the artistic world are only signs.
What is unique is the way they are driven together,
which also defines their meaning. The type of sign,
colour, style or technique re not important. These
elements represent the suprastructure of individual
expression. Think of destructured stanzas in a poem,
for instance: Can it still be considered a poem when
compared to Dante, Leopardi or Goethe? Translators
know how difficult it is to render the rhythm of a
text in an effective way, in that they mediate something
which does not belong to them and have to renounce
to their personal expression to look for the core
message of what they are trying to translate. Rhythm
is an ancestral, unique element that can be compared
to a heart beating, unique by definition in reacting
to pain, rage, emotions or joy. Going over a mere
individual approach – which is only an end in
itself and whose expression does not necessarily lead
to artistic creation – is only possible if there
is a project, a real concept underlying a work o art
and is not a simple mixture of words, colours and
sketches.
Therefore, anything can be art, as painter Avgust
Cernigoj demonstrated. Cernigoj also conveyed the
idea of KOMPLEKS Kosovel referred to, a concept even
art pioneer Eward Zajec drew on to create his works.
Is art nothing but a lie? Maybe. Does art correspond
to truth? Maybe. Is art research? Yes, it undoubtedly
is. It is a concept and is therefore potentially infinite
and holds infinite elements. Freedom. PESEM MORA BITI
KOMPLEKS
Tatjana Rojc
Member of The brain project - 2007 Jury
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Digital art?
Not every artist accepted the invitation to participate
in the second edition of “The Brain Project”:
«Thank you for the chance to be part of
your digital competition, but I do not do any form
of digital art. I use traditional mediums, chiefly
oils. In fact, although digital art can be reasonably
arresting, I mainly feel the utmost disdain for it,
preferring the intimate craft of a human hand applying
wet colour to a stretched canvas. To conclude, I largely
detest computers and 'digitalism', seeing them as
symbols of humanities creativity and manipulative
craftsmanship flushing itself down a toilet.»
This romantic reply get us to think about the meaning
of this form of expression. “Digital”
(It.: “digitale”) is one of those loan
words that have been adapted for some kind of strange
xenophilia, while we have plenty of suitable and even
more effective words in our native language.
“Digital” was once a curative plant with
dangerous side effects. It was used and abused as
an adjective and a noun for a long time, while it
now identifies any type of computer-processed data.
However, the frequent use of a word does not preserve
its original meaning, which is sometimes lessened.
That the word “digital”/”digitale”
derives from English, and means ”finger”
or “digit” –in that fingers are
often used to count – causes amazement. Amazement,
however, increases when people are informed that “digital”/”digitale”
is equivalent to “numerical”! Yes, that
is true. Digital art is nothing but numerical art.
A digital image is a rectangular matrix subdivided
into square elements called “pixels”,
each one of which is, in turn, subdivided into three
phosphors (red, blue and green respectively). Luminosity
of phosphors varies on the basis of a precise numerical
value.
Working with digital images basically means working
with very long strings of numbers.
But is this Pythagorean concept so arid? Do we have
to surrender to sad reductionism? Look at the following
image, for example, a 100x100 pixels square:
Its numerical representation can be a relatively
short string of some ten digits. However, if looked
more carefully, the inner square seems to be sticking
out. This is a very common effect in computer graphics,
especially in users interfaces, to obtain relief buttons.
This short string of numbers contains the idea of
convexity. If you turn the book upside down and look
at the picture again you will see that the square
becomes hollow. The sequence of numbers has not changed,
but now shows concavity. It seems that the total number
does not correspond to the sum of its constituents.
Or perhaps concepts do not lie in images, just like
art, fortunately, does not lie in means of expression.
Paolo Trento
Manager and coordinator of the competition website
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